Shader Model 3.0 Gpu Driver

Cores
192
ROPs
3

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Memory Type
System Shared

Recommended Gaming Resolutions:

  • 640x480
  • 1280x720
  • 1366x768
  • 1600x900
  • 1920x1080
  • 2560x1440
  • 3840x2160
The HD Graphics 630 is a mobile integrated graphics solution by Intel, launched in August 2016. Built on the 14 nm++ process, and based on the Kaby Lake GT2 graphics processor, the device supports DirectX 12. This ensures that all modern games will run on HD Graphics 630. It features 192 shading units, 24 texture mapping units, and 3 ROPs. The GPU is operating at a frequency of 350 MHz, which can be boosted up to 1000 MHz.
Its power draw is rated at 15 W maximum. HD Graphics 630 is connected to the rest of the system using a PCI-Express 3.0 x1 interface.
Shader

Graphics Processor

GPU Name
Kaby Lake GT2
Architecture
Generation 9.5
Foundry
Intel
Process Size
14 nm++
Transistors
unknown
Die Size
unknown

Integrated Graphics

Release Date
Aug 30th, 2016
Generation
HD Graphics-M
(Kaby Lake)
Production
Active
Bus Interface
PCIe 3.0 x1
Reviews
1 in our database

Clock Speeds

Base Clock
350 MHz
Boost Clock
1000 MHz
Memory Clock
System Shared

IGP Variants

  • Core i5-7300HQ: 1000 MHz
  • Core i5-7440HQ: 1000 MHz
  • Core i7-7700HQ: 1100 MHz
  • Core i7-7820HQ: 1100 MHz
  • Core i7-8805G: 1100 MHz
  • Core i7-8809G: 1100 MHz

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Shading Units
192
TMUs
24
ROPs
3
Execution Units
24

Theoretical Performance

Pixel Rate
3.000 GPixel/s
Texture Rate
24.00 GTexel/s
FP16 (half) performance
768.0 GFLOPS (2:1)
FP32 (float) performance
384.0 GFLOPS
FP64 (double) performance
96.00 GFLOPS (1:4)

Shader Model 3.0 Gpu Drivers

Board Design

Ati Shader Model 3.0 Support

Graphics Features

DirectX
12 (12_1)
OpenGL
4.6
OpenCL
3.0
Vulkan
1.2
Shader Model
6.4